Sunday, May 3, 2009


Special Characters



This is my General George S. Patton Jr. I modeled him with an aide and his dog "Willie". I have used him successfully in a few of our larger scale battles. With the Help of my buddy Keith I wrote up a set of Character rules for him.

They are as follows:


LtGen. George S. Patton Jr. Warrior Rules FOW V2

Lt Gen. George S. Patton Characteristics
Patton is a warrior with a higher command team rating as Fearless Veteran. Patton is either on foot or mounted in his command vehicle. Command vehicle is either Jeep, Dodge ¾ ton Command Car, or M3 Halftrack. Movement rules; +3 inches to any vehicle movement. Patton can join any U.S. Armored or Armored Rifle Company for 50 pts.

Patton’s Escort: Patton can have a Recon Platoon (Fortress Europe page 104) in Normandy with two squads for 70pts Bazooka team +15 pts.
Sicily two squads for 90pts. Bazooka +20 pts Escort must remain within 16” of Patton.

Lt Gen. George S. Patton Special Rules
“Breakthrough their lines or I’ll find someone who can!” : If any U.S. Platoon, Company, or Battalion Command team within line of sight of Patton fails its motivation test to rally from being pinned or company morale check, Patton can appoint a new command team by removing any Infantry, Tank or Gun team and replacing it with the command team. Immediately re-roll the test. If the new command team fails continue promoting new command teams until either pass motivation test or no one is left.

“We’re not holding, We’re advancing!”: Any Unit within line of sight of Patton gets +3 inches to their move in the movement step. Any unit within his command distance does not have to make a bog check.

“Patton Did What?!": Before the game and after the deployment Roll one die, on 4+ choose which table edge (except opponent deployment table edge) to re-deploy your troops. Troops must be deployed 16 inches or more from the enemy. This represents HQ’s inability to keep track of Patton’s movements. Patton cannot move further than 24” from the original deployment table edge.

“Old Blood and Guts.”: If Patton’s command team is destroyed during the game the U.S. war effort has suffered a severe blow, despite any other gains. The U.S. Player loses one victory point and the opponent gains one victory point at the end of battle.

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